Here, you’ll learn how to make the Guiding Light shield and help break the captain out of the negative thought loop. Now pick up the blue ‘bottle of something’ on the Captain’s desk and use your three loopy berries with this bottle.Īpparently the Captain is terrified, so you’ll need to administer some impromptu therapy.Įxamine the loose paper on the Captain’s desk, to the right of the book you examined before. Interact with the open door of the glass case now to get three loopy berries. The order you need is: Sunflower, Chinese Lantern, Bio-Lumi, Chinese Lantern, Sunflower, Daisy.Ĭreate a shield key as usual and use the shield key with the shield. You can easily get these by examining the flowers in the room – the golden one on the left is called Chinese Lantern, and the one at the bottom-right is a Sunflower. You’ll notice this shield requires some new sounds. Use the opened door to get access to the plant… or not. Use the key with the glass case above the Captain (containing the locked-up plant). Pick up the small golden key on the left shelf (next to the golden flowers). Specifically, you need three loopy berries, infused in a beverage, to help snap the Captain out of his negative thinking loop. Once inside the Captain’s mind, examine the open book on the Captain’s desk to learn how you can help him. There’s no way to lose or die in this game! If you do get stuck, though – consult this guide, where we’ve laid down the steps for how to proceed with the story.įor more information on Growbot, check out the official website here! Garden (The Captain’s Mind) Welcome to the Into Indie Games walkthrough for Growbot! At all times, it is recommended that you explore the space station for yourself, talk to everyone you can, and use all the items you can on everything else. Music Room Part 1 (Mixing Machines 1 & 2).Now head right to the actual Cloud Machine area. This will light up the second green light near the lever, and a chime will confirm that you’ve got the Cloud Machine readied with water. Press the red switch in the opened compartment, and then use the main lever again to send water through the second pipe. Press the switch below this disk once you’re done and the panel will open (provided you entered the right code). Here, interact with the panels in ascending number of dots – 1, 2, 3, 4, 5. Next, on the right of the machine, you’ll find a disk with several panels, several of which have a unique number of dots on them. This will send water through one of the inlets to the Cloud Machine, and light up one of the lights near the lever. You can now use the lever to the left of the machine to start pumping water. With the water pipe in your inventory, go back down to the Water Machine and use it with where the pipe is broken in the Water Machine. Go up in this room to the meditating Head Gardener, where you’ll find the pipe in the compartment where we found the spanner before (you may have already picked it up before, in which case, it will be in your inventory). Here, you’ll find the Water Machine on the right side of the screen.Įxamine the symbol of the cloud to learn that the pipe is broken. Return to the middle room in the Gardens area, i.e. Our current task is to fix the Cloud Machine, for which you need to first fix the Water Machine, and then supply the Cloud Machine with solar berries and light pollen. There’s no way to lose or die in this game! If you do get stuck, though – consult this guide, where we’ve laid down the steps for how to proceed with the story.įor more information on Growbot, check out the official website here! Water Machine
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